What this is
Liquid glass lays your image under a sheet of water and runs a wave simulation on the GPU, one height value for every pixel. Where the surface tilts, the light bends and splits into its colors, and where the waves curve, the light gathers into bright caustics. The image never leaves your device.
How to use it
- Drop an image on the canvas, or keep the sample that loads.
- Press or drag across the image to make waves, and let the rain add its own drops.
- Pick a preset or move the sliders, then save a PNG or copy the frame.
Read the guide
Words: caustics · GPU · shader
Common questions
What is the difference between a tap and a drag?
A tap or click drops one ripple, sized by Drop radius and pushed by Drop force. Pressing and dragging adds a smaller, softer ripple at each point you pass, so you draw a trail of waves.
Does it work on a phone or tablet?
Yes. Tap or drag with a finger. The picture does not scroll the page while you touch it; scroll from outside it. The water runs at the same size as on a computer, at most 768 pixels on the long side.
How big can my picture be?
Any size opens. The water and the saved PNG are fit to 768 pixels on the long side, so a big picture comes out smaller. The line under Image shows both sizes.
Is my picture uploaded?
No. The picture is drawn on your device and never leaves it.