Dither playground guide
Overview
Dither playground turns a picture into a field of dots that move, morph and react to sound.
First the picture is read on a grid. Every few pixels, set by Grid step, the tool measures the luminance of that spot. A spot bright enough to keep becomes one dot. Brighter spots get bigger, stronger dots, and each dot keeps the colour it was read from. That is a loose kind of dithering.
Each dot is then a small moving part, as in a particle system. It has a velocity, a spring that pulls it back to its place, and damping that calms it down.
Move a mouse or a finger over the dots and they move away, gather or swirl. Four moving modes pull them along curl noise, three orbiting streams, a Lorenz attractor or a golden spiral, then let them fly home.
Load a second picture and the same dots travel to it, which is morphing. Start the microphone or a music file and the sound pushes the dots in time with it. That is audio-reactive art.
Open Dither playground Start here
In this guide
- StartWhat you need, your first picture, and how to save it.
- Every controlEvery control in the panel, one line each.
- Three looksThree pictures and the settings that made them.
- HelpWhat to do when something goes wrong.
It runs in your browser on a 2D canvas. It needs no WebGL, and nothing is uploaded. A mouse, a trackpad, a pen and a finger all work.