Image shatter guide

Three looks

Each picture below was made in Image shatter from its two sample pictures, with a preset and Replay, and caught while the pieces were moving. The table lists the buttons pressed. A run moves fast, so a picture you save will be a different moment.

Explode

Large, dark-edged pieces streaked with rainbow lines fade over a veiled figure holding a bottle before tall spires
Explode partway through: large, fading pieces with streaks of colour, and picture B behind them.

Press Explode under Presets, then Replay at the top of the panel.

Only 10 cells fit across the frame, so the pieces are large. They are thrown almost three times as far as in Crystallize and spun hard, and a low stagger sends them nearly together. Expo out starts fast and slows sharply, so most of the flight happens in the first moments.

SettingValue
PresetsExplode
Load and saveReplay

Tap a corner of the picture, then press Replay, to throw the pieces across the frame from there.

Sliver wave

Hundreds of small, bright pieces cover the frame, with a gap in the middle where a veiled face shows through
Sliver wave partway through: the small pieces near the centre are gone first, and picture B shows there while the outer ones still wait.

Press Sliver wave under Presets, then Replay at the top of the panel.

34 cells fit across the frame, so the pieces are small, and a stagger of 0.85 makes them leave in turn from the tap outward. The break reads as a wave spreading over the picture.

SettingValue
PresetsSliver wave
Load and saveReplay

Move Stagger to 0 to send every piece at once instead.

Frost break

Faint pieces with dark cracks and rainbow streaks fading over a veiled figure before tall spires
Frost break late in the run: pieces with dark cracks fading over picture B as they settle back.

Press Frost break under Presets, then Replay at the top of the panel.

Facet edges at 0.9 draw the darkest cracks of any preset, so the pieces look like broken ice. Back out moves fast and overshoots: the pieces fly a little past their mark by about 60% of the run, then settle back as they fade, clearing at the end. See overshoot.

SettingValue
PresetsFrost break
Load and saveReplay

Raise Cell density to break the ice into finer pieces.