Mosaic engine guide
Three looks
Each picture below was made in Mosaic engine from the sample it opens with. The table under each one is the whole recipe; everything not listed stays as the page opens. The points are scattered at random, so your cells fall in slightly different places.
Stained glass
Each cell holds the ground nearest to its point, so the pieces come out as uneven shapes with five to seven sides, like glass held in lead.
Edge weight at 30% puts a few more cells along the peaks and the sun, so their outlines hold.
| Setting | Value |
|---|---|
| Presets | Stained glass |
Raise Width under Stroke to 3 for heavier lead, or lower Cell count for bigger panes.
Pointillism
Circle mode drops dots at random and paints each with the colour at its centre. They overlap, and the background shows through the gaps.
Edge weight at 50% packs more dots along the outlines of the peaks and the sun, and makes the dots there a little smaller, so those shapes stay readable.
| Setting | Value |
|---|---|
| Presets | Pointillism |
On a phone, Cell count stops at 3,000, so the same preset draws fewer dots.
Bricks with grout
Each row of bricks is shifted half a brick, and Jitter nudges every brick and its corners so the wall looks laid by hand.
The lines stand in for grout. The tile modes ignore Edge weight, so the bricks stay the same size all over.
| Setting | Value |
|---|---|
| Tessellation | Brick |
| Width | 1.5 |
| Opacity | 100 |
| Cell count | 600 |
| Jitter | 60 |
Press Honeycomb or Mosaic tile for the same idea with hexagons or squares.