Particle universe guide
Every control
Every control in the panel, top to bottom. Camera and Actions start closed; tap a title to open it.
Load and save
They stay at the top while the panel scrolls. Your pictures stay on this device for every lab tool until you press × on a tile. Reset puts the controls back: every setting goes back to how the page opened, and the cloud returns to the Image formation, face on. The picture you chose stays.
- Image AButton
- Your picture, made into the cloud. Press it to open one from your device, or drop one on the frame; two at once fill A and B. It is kept on this device, never uploaded, and every lab tool that takes a picture opens with it until you press × on its corner. It replaces the cloud with a new one made from that picture, and keeps the formation you picked. Big pictures are read at up to 400 pixels on their long side.
- SwapButton
- Changes which tile Particle universe uses, so a picture you added as B in another tool can be used here. When the other tile is empty, the sample comes back.
- Image BButton
- A second kept picture. Particle universe makes a cloud from one picture at a time: the tile it is not using is dimmed and says Not used here, and pressing it only says so.
- Save PNGButton
- Saves the frame as you see it as particles.png. See PNG.
- Record videoButton
- Starts a video of the frame; the button then reads Stop recording. Press it again to save the video. See MediaRecorder.
- CopyButton
- Copies the frame as a PNG to the clipboard, where the browser allows it. See clipboard.
Image
Here, a small preview shows your picture, and a line gives its size and how many points it made, such as 600x600 | 50,176 particles. The number is close to Particle count, not exactly it, because the points follow a grid over the picture.
Formation
The shape the points fly to, how fast they get there, how many there are, and how they are coloured and drawn.
- Image · Sphere · Galaxy · DNA helix · Cube · ScatterPick one
- Each point is given a place in the new shape and pulled there. See formation and morph target.
- Image: The picture itself, laid flat and 4 units tall. The camera turns face on and stops turning. See image formation.
- Sphere: Points spread evenly over the surface of a ball.
- Galaxy: Three spiral arms on a flat disc. From the opening camera you see it edge on; drag down to look at it from above. See galaxy formation.
- DNA helix: Two strands wound four times around an upright axis, with a little jitter. See helix.
- Cube: Points spread at random over the six faces of a cube.
- Scatter: Points spread at random through a box around the middle.
- TransitionSlider · 0.01 to 0.15 · starts at 0.04
- How hard each point is pulled toward its place. Higher arrives sooner and swings past more; lower drifts in slowly. See spring.
- Particle countSlider · 10000 to 100000 · starts at 50000
- How many points to make from the picture, from 10K to 100K. When you let go, the cloud is made again: the points start flat on the picture and fly back to the formation. On phones and touch screens it opens at 30K and stops there.
- Color modePick one · Image · Velocity · Position · Rainbow
- Where each point's colour comes from.
- Image: The pixel it was taken from.
- Velocity: Its speed: blue at rest, turning orange as it moves fast. See colour by velocity.
- Position: Where it sits: red rises to the right, green rises upward, blue rises toward the front. See colour by position.
- Rainbow: Its place in the picture, run through every hue, and the colours slowly cycle.
- RenderPick one · Flat · Glow
- How each point is drawn.
- Flat: A solid round dot. Near dots hide the ones behind them.
- Glow: A soft dot with a halo, added on top of the dots behind it, so crowded parts turn white. See additive blending and glow sprite.
Physics
What moves the points besides the pull of the formation.
- Pointer forceSlider · 0 to 5 · starts at 2
- How hard the pointer pushes the points near it. At 0 the pointer does nothing. See mouse force.
- Pointer radiusSlider · 0.3 to 4 · starts at 1.5
- How far from the pointer the push reaches, in the same units as the shapes; the sphere is 5 across. See mouse radius.
- TurbulenceSlider · 0 to 2 · starts at 0
- A wavering nudge on every point, so the shape shimmers and breaks up. At 0 it is off. See turbulence.
- FrictionSlider · 0.85 to 0.99 · starts at 0.94
- How much of its speed each point keeps from one frame to the next. Higher glides longer and wobbles more before it settles; lower stops sooner. See friction and damping.
- RepelOn or off · starts on
- Sets which way the pointer's push goes. Ticked, as the page opens, the pointer pushes points away; cleared, it pulls them in toward it. See repel.
Appearance
- Point sizeSlider · 1 to 8 · starts at 2.5
- How big each dot is drawn. Dots nearer the camera are drawn bigger still, so even size 1 makes large dots. See point size and size attenuation.
- GlowSlider · 0 to 1 · starts at 0.5
- How strong the halo is around each dot. It changes only the Glow render.
- TrailSlider · 0 to 0.3 · starts at 0.05
- Leaves fading streaks behind moving points: each frame, the one before is darkened toward the ground instead of wiped away. Higher leaves longer streaks; at 0 every frame starts clean. See trail.
Camera
Dragging on the frame turns the camera around the cloud, and the scroll wheel or a two-finger pinch moves it closer or further. See orbit camera.
- Auto-rotateOn or off · starts on
- Turns the cloud slowly on its own, in every formation but Image. It opens ticked; clear it and the cloud holds still. See auto-rotate.
- Rotate speedSlider · 0.05 to 1 · starts at 0.15
- How fast the cloud turns on its own.
- DistanceSlider · 3 to 15 · starts at 6
- How far the camera sits from the middle. The camera glides there as you move it, in every formation; the scroll wheel and pinch move it too.
Actions
- ExplodeButton
- Throws every point in a random direction at once. The pull of the formation then brings them back. See explode.
- ReformButton
- Sends the points back to the flat picture, face on, and selects Image under Formation. See reform.
Reset
- ResetButton
- Puts every setting back to how the page opened, including Trail at 0.05 and Repel and Auto-rotate ticked, and sends the cloud back to the flat picture, face on. The picture stays.