Pixel art editor guide
Three looks
Each picture below is the tree the tool opens with. The page draws nothing on its own, and a palette pick changes only the swatches, so these three differ in what the panel can change without a hand on the grid: the background and the grid lines.
The table under each one is the whole recipe; everything not listed stays as the page opens.
As it opens
Each empty square shows four dark checks, so you can tell which squares hold nothing. Those squares are see-through in the PNG.
| Setting | Value |
|---|---|
| Background | Transparent |
| Show grid | On |
Save at 16x and the tree can be laid over any picture.
On white, grid off
With the grid off, the squares read as blocks of colour on a white ground, much as a 4x PNG does.
Neighbouring squares meet with no line between them, at any zoom: each edge is snapped to the screen's own pixels. The saved PNG has no lines either.
| Setting | Value |
|---|---|
| Background | White |
| Show grid | Off |
The white is saved into the PNG and the copy as well.
On black, grid on
On black the greens stand out more. The grid lines are faint white, so they show best on dark squares.
| Setting | Value |
|---|---|
| Background | Black |
| Show grid | On |
Try the dark greens of the Game Boy palette on black: pick a swatch and use Fill on the main green of the leaves.