Cinemagraph guide
Three looks
Each picture below was made from the lake sample with the water it opens with painted. The table under each one is the whole recipe; everything not listed stays as the page opens. The values are slider positions, so an Amplitude of 100 shows 0.100 beside the slider.
The motion never stops, so a still frame catches one moment. Yours will differ in the detail.
Rippled shore
Wave pushes pixels along crossing ripples. With Frequency high the ripples are small: the edge of the hills turns into a row of scallops, and the moon's reflection curls.
| Setting | Value |
|---|---|
| Show mask | Off |
| Animation | Wave |
| Frequency | 40 |
| Amplitude | 0.080 |
Lower Frequency for long, slow swells.
A swell on one side
Set to Vertical, Sway reads each painted pixel from a little higher or lower in the photo, most at the right edge and not at all at the left. Here the dark hills bend down into the lake in a wide swell on the right, while the left side stays calm.
| Setting | Value |
|---|---|
| Show mask | Off |
| Animation | Sway |
| Sway | Vertical |
| Frequency | 10.0 |
| Amplitude | 0.100 |
Pick Horizontal and the rocking runs side to side instead, strongest at the bottom of the frame.
Broken water
Shimmer jitters pixels in small patches. At the finest Scale and a high Amplitude, the shore breaks into a row of lumps, the water turns choppy, and the moon's reflection smears sideways, like wind-chopped water.
| Setting | Value |
|---|---|
| Show mask | Off |
| Animation | Shimmer |
| Scale | 30.0 |
| Amplitude | 0.080 |
Lower Amplitude for a soft heat-haze shimmer.