Cinemagraph guide
Start
The tool opens with a lake sample at 800 × 600. Its water is already painted, and the line under Image reads Sample 800 × 600.
What you need
- A current browser with WebGL 2. Chrome, Edge, Firefox and Safari all have it.
- A photo, if you want your own. Any picture the browser can open works. Photos with something that naturally moves, such as water, sky, hair or smoke, work best.
Your first result
- Open Cinemagraph. The sample water is already moving.
- Press Image A to open a photo, or drop one on the frame. Or keep the sample and skip to step 4.
- With Paint chosen under Brush, drag over the part that should move. With a mouse or a finger, the paint follows your drag. Switch to Erase and drag to take some back.
- Under Animation, pick an effect such as Flow or Wave, and raise Amplitude until the motion is easy to see.
- Press Record video at the top of the panel, Save frame or Copy.
Good to know
- A new photo starts with an empty mask; nothing moves until you paint.
- Show mask tints the painted part blue so you can see it. The tint is only on screen: videos, Save frame and Copy leave it out.
- Paint builds up: going over the same place again makes it move more, up to full.
- Sliders glide to their new value over a few frames, so the motion changes smoothly while you drag them. Speeds are rounded so each effect repeats a whole number of times in every loop, so a speed can change in small steps.
- Your photo is kept on this device, and every lab tool that takes a picture opens with it, until you press × on its tile. The mask you paint is not kept: a photo that opens the page starts with none.
- On a phone the controls sit in a bar at the bottom of the screen. Tap the bar to open them. Dragging a finger on the photo paints; it does not scroll the page.