Lightning reveal guide

Every control

Every control in the panel, top to bottom. The picture itself is a control too: tap it to grow a new strike from that point.

Load and save

Under the tiles a line says what plays: the samples until you add your own, then A plays into B. Kept on this device, never uploaded. With Crack A into B off, it reads: Only picture A is used while Crack A into B is off. Your pictures follow you to every lab tool that takes a picture, until you press × on a tile.

Image AButton
Picture A as a tile: press it to add or replace your own; two pictures picked or dropped at once fill A and B. The × on a picture takes it away and the sample plays again. Your pictures stay on this device and follow you to every lab tool that takes a picture.
SwapButton
Exchanges A and B, so the transition plays the other way. With one picture of your own, it moves to the other side and the sample takes its place.
Image BButton
Picture B, the one A plays into, as a tile: press it to add or replace your own. The × takes it away and the sample returns. See PNG and JPEG.
Save PNGButton
Saves the frame as it is at that moment, as aikizi-lightning-reveal.png. See PNG.
Record videoButton
Records one strike: it presses Replay itself and records the canvas for up to seven seconds. While recording it reads Stop recording; press it to stop early. See record video.
ReplayButton
Plays the last strike again at once, with the same tree from the same point. It starts at the top centre until you tap. See replay.

Effect

EffectChoice
Opens another of the 14 image transitions. Each one is its own page, so your pictures and settings stay behind.

Presets

Crimson strike · Fern creep · Storm fork · Gold crack · Static lace · Blue flashoverPick one
Sets every control at once, Crack A into B included; it does not start a strike. The highlight goes as soon as you move a control.
  • Crimson strike: The opening look: a quick red strike with medium branching, 4800 segments, 0.9 seconds, ease out. See crimson strike.
  • Fern creep: A slow, bushy red growth that fills the figure: branch eta 1, fork chance 0.34, 7000 segments, strong edge affinity, 1.8 seconds, ease in-out. See fern creep.
  • Storm fork: A wild, many-pronged blue strike: fork chance 0.4, jaggedness 0.85, glow 1.3, flicker 0.6, 1.1 seconds, strong ease out. See storm fork.
  • Gold crack: A sparse gold spine with few forks and a wide core: branch eta 5, 3200 segments, 1.3 seconds, strong ease in-out. See gold crack.
  • Static lace: A fine white web: 7800 segments, edge affinity 2, low jaggedness, a thin core, a long afterglow, 2.2 seconds, expo out. See static lace.
  • Blue flashover: The fastest preset: a bright, flickering blue strike in 0.7 seconds, expo out, with the strongest glow of the six. See flashover.

Sliders

The first five sliders change the shape of the tree: it grows again, from the same point and in the same way, a moment after you stop moving one. The rest change only how the strike looks, at once.

Strike speedSlider · 0.3 to 4 · starts at 3.4
How fast a strike plays; right is faster. A strike lasts 4 seconds at the left end and 0.3 seconds at the right. The number beside it compares with the opening look, Crimson strike at 0.9 seconds, so it reads 1.00× at the start; 2.00× is twice as fast.
Branch etaSlider · 0.5 to 6 · starts at 2.6
How strongly the growth prefers edges and bright areas. Low values give dense, fern-like growth; high values give a few long, sparse branches. See branch eta.
Fork chanceSlider · 0 to 0.5 · starts at 0.16
How often a growing branch also splits off a second one at the same step. At 0 there are no extra forks. See fork chance.
SegmentsSlider · 1500 to 8000 · starts at 4800
How many short pieces the whole tree has, from 1500 to 8000. More pieces make a bigger tree that reaches further. See segments.
Edge affinitySlider · 0 to 2.5 · starts at 1
How much the branches follow edges in picture A. At 0 edges do not matter. See edge affinity and Sobel operator.
Bright ridgeSlider · 0 to 1.5 · starts at 0.35
How much the branches climb towards the bright parts of picture A. See bright ridge and luminance.
JaggednessSlider · 0 to 1.2 · starts at 0.45
How far each corner of a branch is pushed sideways. At 0 the branches are straight lines; higher, they zigzag like a bolt. See jaggedness.
Core widthSlider · 0.5 to 4 · starts at 1.4
How thick the bright centre of each branch is. With Crack A into B on, it also widens the band where picture B opens. See core width.
GlowSlider · 0 to 2 · starts at 0.9
How bright and wide the soft light around each branch is. At 0 only the core shows. See bloom and additive blending.
AfterglowSlider · 0 to 1 · starts at 0.5
How much light stays on the branches behind the racing front. Low, they fade almost away; at 1 they stay bright in a darker colour. See afterglow.
FlickerSlider · 0 to 1 · starts at 0.35
How much each branch shimmers while the strike is moving. It stops when the strike ends. See strike flicker.
TintChoice
The colour of the strike: Crimson, Gold, Electric blue or White. Each has a darker colour the branches cool to. See tint and electric blue.
EasingChoice
How a strike speeds up and slows down: Linear, three strengths each of ease in and ease out, two of ease in-out, expo out and back out. See easing, ease-in, ease-out, easing strength, expo out and back out.
Crack A into BOn or off · starts on
On, picture B opens along the lit branches, the whole frame turns to B at the end, and the next strike cracks B back into A. Off, the strike plays over picture A and stays lit when it ends; turning it off returns to picture A. It starts on, and every preset and Reset keep it on. See burn reveal.

Export

Under the buttons, a line tells you what the last export did, such as PNG saved.

Reset

Back to the Crimson strike preset and picture A, with Crack A into B on. Your pictures stay.

ResetButton
Sets every control back to the Crimson strike preset, with Crack A into B on, and returns to a clean picture A, so the next strike cracks A into B. Your pictures, the tree and the last strike point stay as they are.