Particle disperse guide
Overview
Particle disperse breaks one picture into thousands of small points that drift away from the point you tap, while a second picture appears underneath.
It is an image transition between two pictures, A and B. See picture A and picture B. The kind of move is a dissolve, made with a particle system.
Picture A is laid out as a square grid of round points, each taking the colour of the pixel it sits on. See picture colour. Under the points, the picture itself fades from A to B, so there are no black gaps. See crossfade.
Each point moves along its own path: pushed away from the tap, swirled by curl noise, blown by a steady wind and pulled by gravity. Points near the tap fade first, so the break spreads outward. See reveal order and stagger.
One number, the transition progress, runs from 0 to 1 over the run, and an easing curve sets how it speeds up and slows down. Each point's place is worked out from that number alone on the GPU, in a vertex shader. See GPU particles.
After each run the direction flips: the next run breaks B into points over A.
Six presets set every slider at once: Ash, Ember rise, Sandstorm, Pixel burst, Dust settle and Detonate. You can swap in your own two pictures, and keep a PNG or a video.
Open Particle disperse Start here
In this guide
- StartWhat you need and your first dissolve in five steps.
- Every controlEvery control in the panel, one line each.
- Three looksThree presets caught mid-run, and how each was made.
- Keep your workThe PNG and the video.
- HelpWhat to do when something goes wrong.
It runs in your browser with WebGL. Your pictures stay on your device and nothing is uploaded. A mouse, a trackpad, a pen and a finger all work.