Particle disperse guide

Three looks

Each picture below was made in Particle disperse from its two sample pictures, with a preset and Replay, and caught while the points were moving. The table lists the buttons pressed. A run moves fast, so a picture you save will be a different moment.

Dust settle

A crowned woman holding a small bottle, with a faint haze of fine swirling dots from the first picture over her
Dust settle partway through: fine points of picture A swirl and sink as picture B shows through.

Press Dust settle under Presets, then Replay at the top of the panel.

It has the most points and the smallest, a strong swirl and little scatter, so picture A turns into a fine haze that curls and sinks rather than flying apart. The fade curve is high, so the points dim early and linger faintly. At 2.6 seconds it is the slowest preset. See dust settle.

SettingValue
PresetsDust settle
Load and saveReplay

Raise Turbulence to 2 for the strongest swirl the slider allows.

Sandstorm

Fine dots of the first picture streaming to the right over a crowned woman before red spires, the left edge already clear
Sandstorm partway through: fine points of picture A blown to the right.

Press Sandstorm under Presets, then Replay at the top of the panel.

A strong wind to the right carries 40,000 small points across the frame, with little gravity, so the picture streams sideways like blown sand and the left edge clears first. See sandstorm.

SettingValue
PresetsSandstorm
Load and saveReplay

Move Wind X left of 0 to blow the sand the other way.

Pixel burst

A pale, crowned figure with folded hands, rings of large dots flying outward at the top of the frame
Pixel burst partway through: large points thrown out in every direction from the centre.

Press Pixel burst under Presets, then Replay at the top of the panel.

Scatter is high and there is no gravity or wind, so bigger points fly straight out from the tap in rings. Expo out starts fast and slows sharply, so the picture above was caught very early; a moment later the points are gone. See pixel burst.

SettingValue
PresetsPixel burst
Load and saveReplay

Tap near a corner instead of Replay to throw the points from there.