Depth terrain guide

Three looks

Each picture below was made in Depth terrain from the samples it ships. The table under each one is the whole recipe. Auto-rotate is off only to hold the view still for the picture.

The sample hills as a wireframe

Green mesh lines rising into soft hills on a dark ground
The soft-hills photo sample (the photo link) on a coarse mesh, with only its lines drawn.

With fewer segments you can count the squares. Each bright spot in the picture pushed them up into a hill.

SettingValue
Open/lab/depth-terrain?mode=photo
Auto-rotateOff
Segments64
Render modeWireframe

The sample map by ground type

The sample island with each ground type in a flat colour
Each ground type in its own colour.

This is the quickest way to check the guesses before you save files. A colour read as the wrong ground stands out at once.

SettingValue
Open/lab/depth-terrain?mode=map
Auto-rotateOff
Render modeGround types

If a guess is wrong, change it under Ground types, or paint over it with the brush.

The sample map in low sun and fog

The sample island under a low sun with long shadows and thin fog
A low sun from the far side, with pale fog.

A low sun throws long shadows, so the slopes read clearly. Pale fog fades the far side of the land.

SettingValue
Open/lab/depth-terrain?mode=map
Auto-rotateOff
Sun angle200
Sun height12
Intensity1.8
Fog0.4
Fog color#8a95a8