Glyph Weave guide
Overview
Glyph Weave cuts a moving field of noise into shapes that stand in tiers, and weaves every layer from cells and marks.
Underneath is a noise field: one smooth random value for every cell of a grid, drifting on the loop. Nothing is drawn from a camera or a picture.
A level cut keeps the cells whose value falls inside a band. What is kept becomes the shapes; up to four tiers are cut from the same field, each standing higher than the one below.
Every shape stands up by oblique extrusion: it is repeated cell by cell toward one of eight directions, and those walls are drawn in two layers, near and far.
Each layer then fills its own cells with a cell lattice and a cell mark: rows, diagonals, checks, bricks or dots, and inside each lit cell a square, a dot, a stroke, a cross or a ring.
Type a word and its letters join the matter as a signed distance field: raised over the field, cut as letters, or carved out of a stepped plate.
Time is a frame clock: a frame number, not a clock reading, so every loop closes exactly and a PNG, a GIF, a zip of frames or an MP4 repeats without a seam. It runs on your graphics card with WebGL2, and nothing leaves your machine.
In this guide
- StartWhat you need and your first picture in four steps.
- Every controlEvery control in the panel, one line each.
- Three looksThree pictures and the settings that made them.
- Keep your workThe PNG, the GIF, the MP4 and the zip of frames.
- KeysEvery shortcut, and what each one does.
- HelpWhat to do when something goes wrong.