Glyph Weave guide

Every control

Every control in the panel, group by group. The nine groups open together; each one can be folded away by its heading.

Numbers print their value beside the slider. A control the field or the mode does not use is still there, and its line says so.

Presets keys 1 – 0

Ten starting points. A preset sets the field, the cut, the relief and every layer at once, and keeps your seed, aspect and cell count. The number keys press them.

Acid 1Button
Acid (1). The look the tool opens with: a green diagonal ground, indigo and blue walls, cream tops, three tiers inside a square frame. A preset keeps your seed, aspect and cell count. See preset.
Vermilion 2Button
Vermilion (2). Islands in red and orange on a round ground, walls ten cells long falling south, four tiers. A preset keeps your seed, aspect and cell count. See preset.
Peacock 3Button
Peacock (3). Cells under four-fold symmetry, a blue grid ground, two tiers and a violet accent band. A preset keeps your seed, aspect and cell count. See preset.
Ash 4Button
Ash (4). Strata in greys, a thin band cut, walls falling north over the whole frame, three tiers. A preset keeps your seed, aspect and cell count. See preset.
Turmeric 5Button
Turmeric (5). Marble folded in a kaleidoscope, browns and yellow on a brick ground, inside a diamond. A preset keeps your seed, aspect and cell count. See preset.
Night 6Button
Night (6). Rings on a speckled indigo ground, pink and violet walls, in a circle. A preset keeps your seed, aspect and cell count. See preset.
Fire 7Button
Fire (7). Worms with the longest walls, twenty-two cells, no ground at all: tops and walls on black. A preset keeps your seed, aspect and cell count. See preset.
Forest 8Button
Forest (8). Islands mirrored down the middle, greens, tops woven from a lattice and crosses. A preset keeps your seed, aspect and cell count. See preset.
Serpent 9Button
Serpent (9). Worms turned four ways on a near-black ground, four tiers, red and yellow walls. A preset keeps your seed, aspect and cell count. See preset.
Fable 0Button
Fable (0). Marble cut in a thin band with a second, amber cut as the accent; blues, two tiers. A preset keeps your seed, aspect and cell count. See preset.

Words type becomes matter

Off until you type. What you write becomes part of the matter, not a label drawn on top.

OffButton
No words: the field alone.
LettersButton
The letters are the matter: the tiers climb inward from each stroke's edge, one tier every Bevel cells. See signed distance field.
RaiseButton
The letters stand on top of the field, so both are read at once.
CarveButton
A stepped plate hugs the letters and the letters are cut out of it. The most legible of the three. See carved letters.
TextText
What to write. Up to four lines and eighty letters; Latin, Tamil and Devanagari all set. Typing turns the mode on.
GroteskButton
Helvetica Neue, or the nearest plain sans your machine has.
FuturaButton
Futura, or Century Gothic: round and geometric.
CondensedButton
A narrow face, for long words.
ImpactButton
Impact, the face the tool opens with: heavy, so the letters survive tall walls.
DidotButton
Didot or Bodoni: thin hairlines, which drown under deep walls.
MonoButton
A typewriter face, every letter the same width. See monospace.
TamilButton
A Tamil face. Type Tamil in Text and it is set with this one.
HindiButton
A Devanagari face, for Hindi and Sanskrit.
SizeSlider · 0.1 to 1 · starts at 0.78
How much of the frame the ink fills, from a tenth to all of it.
LineSlider · 0.5 to 2 · starts at 0.92
The space between lines, as a share of the type's own line height.
BevelSlider · 0.25 to 16 · starts at 2.5
Cells of stroke per tier: small values step the letters steeply, large ones leave them flat.
BoilSlider · 0 to 6 · starts at 0.8
How far the letters' edges wander, in cells. The wander comes back round with the loop, so type trembles and the loop still closes. See boiling edge.
Boil sizeSlider · 0.1 to 6 · starts at 1.2
How large the wander's own noise is: small values fray the edge, large ones sway whole strokes.

Field the matter underneath

The noise every shape is cut from. Changing the source re-fits Level so the picture keeps about as much matter as before.

WormsButton
Ridged noise: long winding ridges. The field the tool opens with. See noise field.
IslandsButton
Smooth hills and hollows, so a cut leaves round islands. See fractal Brownian motion.
MarbleButton
The same hills run through a fold, which veins them like stone.
CellsButton
Distance to scattered points (Worley noise): cracked cells and plates.
RingsButton
Rings around a point, bent by the noise.
StrataButton
The field stepped into flat bands, the number Strata sets. See strata bands.
ScaleSlider · 0.5 to 12 · starts at 3.4
How large the shapes are. Small numbers zoom in. The wheel over the art changes this too.
DetailSlider · 1 to 6 · starts at 3
How many octaves of noise are added: more means finer detail on top of the large shapes.
SharpnessSlider · 0.5 to 8 · starts at 4
How hard the ridges are: low is soft and hilly, high is knife-edged.
WarpSlider · 0 to 2 · starts at 0.3
How far the field is pushed through itself before it is read. See domain warping.
Warp sizeSlider · 0.1 to 3 · starts at 0.8
The size of the push: small values crinkle the edges, large ones swing whole shapes.
ContrastSlider · 0.2 to 3 · starts at 1
Spreads or squeezes the field's values around the middle, so a cut keeps more or less.
StrataSlider · 1 to 16 · starts at 6
How many flat bands the Strata source steps the field into. Other sources ignore it.
NoneButton
No folding: the field runs as it is.
MirrorButton
Mirrored down the middle.
QuadButton
Mirrored both ways: four copies.
Rot4Button
Turned four times about the middle.
KaleidoButton
Folded eight ways, like a kaleidoscope. See kaleidoscope.

Shape where the field is cut

Which cells of the field are kept.

LevelSlider · 0 to 1 · starts at 0.9
Where the field is cut. Everything from here up is kept as shapes. See level cut.
BandSlider · 0.005 to 1 · starts at 1
How wide the kept band is. At 1 everything above Level is kept; lower it and only a slice is.
Accent atSlider · 0 to 1 · starts at 0.35
A second, separate cut, drawn by the accent layer alone.
Accent bandSlider · 0.005 to 0.5 · starts at 0.05
How wide that second slice is.

Relief walls and stacked tiers · T

How the kept cells stand up, and how many levels there are.

↖Button
Walls fall up and left.
↑Button
Walls fall straight up.
↗Button
Walls fall up and right.
←Button
Walls fall left.
·Button
No walls at all: Depth goes to zero and only the tops are drawn.
→Button
Walls fall right.
↙Button
Walls fall down and left.
↓Button
Walls fall straight down.
↘Button
Walls fall down and right.
DepthSlider · 0 to 64 · starts at 7
How long a wall is, in cells: the height every shape stands at. See oblique extrusion.
Near / farSlider · 0 to 1 · starts at 0.45
Where a wall changes from the near layer to the far one, as a share of its length.
1Button
One level only. With one tier and no words the tool draws exactly what the first KATTAM drew.
2Button
Two levels, the second cut a Tier step higher in the field. See stacked tiers.
3Button
Three levels.
4Button
Four levels, the most the sight line carries.
Tier stepSlider · 0.002 to 0.25 · starts at 0.034
How much more field value each tier needs than the one below. A small step makes narrow terraces. See tier step.
Tier riseSlider · 0 to 64 · starts at 2
How many cells each tier stands above the one below, and how far along the fall it is seen. See line of sight.

Layers pattern × mark × colour

Ten layers. Pick one in the chips, then give it a pattern, a mark, a colour and its gaps.

ShapeButton
The top of the first tier: the cells the cut keeps. Picking it opens its own pattern, mark and colour below.
Tier 2Button
The top of the second tier, drawn only when Tiers is 2 or more. Picking it opens its own pattern, mark and colour below.
Tier 3Button
The third tier's top. Picking it opens its own pattern, mark and colour below.
Tier 4Button
The fourth tier's top. Picking it opens its own pattern, mark and colour below.
RimButton
The cells on a top's edge that border a lower one. Off in most presets; on, it outlines every tier. See rim cells. Picking it opens its own pattern, mark and colour below.
NearButton
The part of each wall nearest its top. See near and far walls. Picking it opens its own pattern, mark and colour below.
FarButton
The rest of the wall, further down the fall. Picking it opens its own pattern, mark and colour below.
AccentButton
The cells of a second cut, set by Accent at and Accent band under Shape. Picking it opens its own pattern, mark and colour below.
GroundButton
Everything inside the frame that the shapes do not cover. Picking it opens its own pattern, mark and colour below.
VoidButton
The background outside the frame. It has a colour and nothing else. Picking it opens its own pattern, mark and colour below.
OnButton
Draws this layer, or leaves its cells to whatever is under them.
Button
The layer's colour. Every colour on the page is one of these; the art has no palette of its own.
ClearButton
Filled leaves the unlit cells to the layer underneath; Clear paints them in the colour beside this button.
Button
The colour the unlit cells take when Gaps is Clear.
Button
Every cell of the layer lit. The plainest fill; the Mark then decides what each cell draws.
Button
Every other cell, like a checkerboard, at the size Period sets.
Button
Lines running down to the right: Period apart, Width cells thick. See cell lattice.
Button
The same lines the other way, down to the left.
Button
Rows across, Period apart and Width thick.
Button
Columns down, Period apart and Width thick.
Button
Rows and columns together: a net of lit cells with square holes.
Button
Both diagonals together: a mesh of lit cells with diamond holes.
Button
Only where a row and a column meet: single cells, Period apart.
Button
Rows with every other row shifted half a period, like brickwork.
Button
An ordered screen: the cells light in a fixed 8 × 8 order, so the layer reads as a tone. Density and Density by appear under Weight. See Bayer matrix.
Button
Noise per cell: each one lights or not from its own number. Density and Density by appear under Weight; March moves the whole field.
Button
Diagonals that turn every Period rows: a zigzag.
PeriodSlider · 1 to 16 · starts at 1
How many cells the pattern repeats over.
WidthSlider · 1 to 16 · starts at 1
How many cells of each repeat are lit, never more than Period.
MarchSlider · -4 to 4 · starts at 0
How many whole cells the pattern moves in one loop. Whole cells, so the loop still closes. See lattice march.
Button
The whole cell, filled. Keeps the lattice hard-edged.
Button
A smaller square inside the cell; Weight sets how much is left.
Button
A round dot in the middle of the cell.
Button
A line down to the right, inside the cell.
Button
A line down to the left.
Button
A flat bar across the middle of the cell.
Button
An upright bar down the middle of the cell.
Button
Bar and upright together: a plus.
Button
Both diagonals: a cross.
Button
A hollow ring; Weight sets how thick its wall is.
Button
A triangle filling the upper-left corner of the cell.
WeightSlider · 0.05 to 1 · starts at 1
How much of the cell the mark fills: the dot's size, the stroke's thickness, the ring's wall. See cell mark.

Frame where the ground lives

Where the ground sits and whether the shapes may run past it.

FullButton
The ground fills everything inside the margin.
SquareButton
A square ground, Inset cells in from the margin.
CircleButton
A round ground.
DiamondButton
A diamond, turned forty-five degrees.
NoneButton
No ground: the shapes stand on the background colour.
MarginSlider · 0 to 71 · starts at 14
An empty border around everything, in cells.
InsetSlider · 0 to 108 · starts at 30
How far the ground's shape sits inside that margin.
SpillButton
The shapes run past the ground's edge.
ContainButton
The shapes are cut off at the ground's edge, words with them.

Motion 1 s loop · closes exactly

How long the loop is and how far the matter travels in it.

25Button
Twenty-five frames to a loop.
50Button
Fifty frames: twice as smooth, twice the file.
100Button
A hundred frames, for a long slow turn.
25Button
Twenty-five frames a second, so twenty-five frames make a one second loop. See frame clock.
50Button
Fifty a second: the same frames, played twice as fast.
MotionSlider · 0 to 2 · starts at 0.6
How far the matter travels in one loop. At zero the picture stands still.
CyclesSlider · 1 to 4 · starts at 1
How many times the travel comes back round inside one loop.
1 loopButton
The MP4 holds one loop.
6 sButton
Whole loops up to six seconds.
12 sButton
Whole loops up to twelve seconds, the length the tool opens with.
30 sButton
Whole loops up to thirty seconds.

Canvas 216 × 216 cells

The picture's shape and how many cells it is cut into.

1:1Button
A square picture.
4:5Button
Upright, four by five.
9:16Button
Tall, for a phone screen.
16:9Button
Wide, for a screen or a video.
72Button
Seventy-two cells along the short side: big, blocky cells.
108Button
A hundred and eight cells.
144Button
A hundred and forty-four.
180Button
A hundred and eighty.
216Button
Two hundred and sixteen, what the tool opens with.
270Button
Two hundred and seventy: finer cells, slower to draw.
360Button
Three hundred and sixty, the finest. Every cell is still a whole number of screen pixels. See integer scaling.

Reset

ResetButton
Back to Acid at its own seed, size and cell count. What you starred and the history strip stay.