Glyph Weave guide
Every control
Every control in the panel, group by group. The nine groups open together; each one can be folded away by its heading.
Numbers print their value beside the slider. A control the field or the mode does not use is still there, and its line says so.
Presets keys 1 – 0
Ten starting points. A preset sets the field, the cut, the relief and every layer at once, and keeps your seed, aspect and cell count. The number keys press them.
- Acid 1Button
- Acid (1). The look the tool opens with: a green diagonal ground, indigo and blue walls, cream tops, three tiers inside a square frame. A preset keeps your seed, aspect and cell count. See preset.
- Vermilion 2Button
- Vermilion (2). Islands in red and orange on a round ground, walls ten cells long falling south, four tiers. A preset keeps your seed, aspect and cell count. See preset.
- Peacock 3Button
- Peacock (3). Cells under four-fold symmetry, a blue grid ground, two tiers and a violet accent band. A preset keeps your seed, aspect and cell count. See preset.
- Ash 4Button
- Ash (4). Strata in greys, a thin band cut, walls falling north over the whole frame, three tiers. A preset keeps your seed, aspect and cell count. See preset.
- Turmeric 5Button
- Turmeric (5). Marble folded in a kaleidoscope, browns and yellow on a brick ground, inside a diamond. A preset keeps your seed, aspect and cell count. See preset.
- Night 6Button
- Night (6). Rings on a speckled indigo ground, pink and violet walls, in a circle. A preset keeps your seed, aspect and cell count. See preset.
- Fire 7Button
- Fire (7). Worms with the longest walls, twenty-two cells, no ground at all: tops and walls on black. A preset keeps your seed, aspect and cell count. See preset.
- Forest 8Button
- Forest (8). Islands mirrored down the middle, greens, tops woven from a lattice and crosses. A preset keeps your seed, aspect and cell count. See preset.
Words type becomes matter
Off until you type. What you write becomes part of the matter, not a label drawn on top.
- OffButton
- No words: the field alone.
- LettersButton
- The letters are the matter: the tiers climb inward from each stroke's edge, one tier every Bevel cells. See signed distance field.
- RaiseButton
- The letters stand on top of the field, so both are read at once.
- CarveButton
- A stepped plate hugs the letters and the letters are cut out of it. The most legible of the three. See carved letters.
- TextText
- What to write. Up to four lines and eighty letters; Latin, Tamil and Devanagari all set. Typing turns the mode on.
- GroteskButton
- Helvetica Neue, or the nearest plain sans your machine has.
- FuturaButton
- Futura, or Century Gothic: round and geometric.
- CondensedButton
- A narrow face, for long words.
- ImpactButton
- Impact, the face the tool opens with: heavy, so the letters survive tall walls.
- DidotButton
- Didot or Bodoni: thin hairlines, which drown under deep walls.
- MonoButton
- A typewriter face, every letter the same width. See monospace.
- TamilButton
- A Tamil face. Type Tamil in Text and it is set with this one.
- HindiButton
- A Devanagari face, for Hindi and Sanskrit.
- SizeSlider · 0.1 to 1 · starts at 0.78
- How much of the frame the ink fills, from a tenth to all of it.
- LineSlider · 0.5 to 2 · starts at 0.92
- The space between lines, as a share of the type's own line height.
- BevelSlider · 0.25 to 16 · starts at 2.5
- Cells of stroke per tier: small values step the letters steeply, large ones leave them flat.
- BoilSlider · 0 to 6 · starts at 0.8
- How far the letters' edges wander, in cells. The wander comes back round with the loop, so type trembles and the loop still closes. See boiling edge.
- Boil sizeSlider · 0.1 to 6 · starts at 1.2
- How large the wander's own noise is: small values fray the edge, large ones sway whole strokes.
Field the matter underneath
The noise every shape is cut from. Changing the source re-fits Level so the picture keeps about as much matter as before.
- WormsButton
- Ridged noise: long winding ridges. The field the tool opens with. See noise field.
- IslandsButton
- Smooth hills and hollows, so a cut leaves round islands. See fractal Brownian motion.
- MarbleButton
- The same hills run through a fold, which veins them like stone.
- CellsButton
- Distance to scattered points (Worley noise): cracked cells and plates.
- RingsButton
- Rings around a point, bent by the noise.
- StrataButton
- The field stepped into flat bands, the number Strata sets. See strata bands.
- ScaleSlider · 0.5 to 12 · starts at 3.4
- How large the shapes are. Small numbers zoom in. The wheel over the art changes this too.
- DetailSlider · 1 to 6 · starts at 3
- How many octaves of noise are added: more means finer detail on top of the large shapes.
- SharpnessSlider · 0.5 to 8 · starts at 4
- How hard the ridges are: low is soft and hilly, high is knife-edged.
- WarpSlider · 0 to 2 · starts at 0.3
- How far the field is pushed through itself before it is read. See domain warping.
- Warp sizeSlider · 0.1 to 3 · starts at 0.8
- The size of the push: small values crinkle the edges, large ones swing whole shapes.
- ContrastSlider · 0.2 to 3 · starts at 1
- Spreads or squeezes the field's values around the middle, so a cut keeps more or less.
- StrataSlider · 1 to 16 · starts at 6
- How many flat bands the Strata source steps the field into. Other sources ignore it.
- NoneButton
- No folding: the field runs as it is.
- MirrorButton
- Mirrored down the middle.
- QuadButton
- Mirrored both ways: four copies.
- Rot4Button
- Turned four times about the middle.
- KaleidoButton
- Folded eight ways, like a kaleidoscope. See kaleidoscope.
Shape where the field is cut
Which cells of the field are kept.
- LevelSlider · 0 to 1 · starts at 0.9
- Where the field is cut. Everything from here up is kept as shapes. See level cut.
- BandSlider · 0.005 to 1 · starts at 1
- How wide the kept band is. At 1 everything above Level is kept; lower it and only a slice is.
- Accent atSlider · 0 to 1 · starts at 0.35
- A second, separate cut, drawn by the accent layer alone.
- Accent bandSlider · 0.005 to 0.5 · starts at 0.05
- How wide that second slice is.
Relief walls and stacked tiers · T
How the kept cells stand up, and how many levels there are.
- ↖Button
- Walls fall up and left.
- ↑Button
- Walls fall straight up.
- ↗Button
- Walls fall up and right.
- ←Button
- Walls fall left.
- ·Button
- No walls at all: Depth goes to zero and only the tops are drawn.
- →Button
- Walls fall right.
- ↙Button
- Walls fall down and left.
- ↓Button
- Walls fall straight down.
- ↘Button
- Walls fall down and right.
- DepthSlider · 0 to 64 · starts at 7
- How long a wall is, in cells: the height every shape stands at. See oblique extrusion.
- Near / farSlider · 0 to 1 · starts at 0.45
- Where a wall changes from the near layer to the far one, as a share of its length.
- 1Button
- One level only. With one tier and no words the tool draws exactly what the first KATTAM drew.
- 2Button
- Two levels, the second cut a Tier step higher in the field. See stacked tiers.
- 3Button
- Three levels.
- 4Button
- Four levels, the most the sight line carries.
- Tier stepSlider · 0.002 to 0.25 · starts at 0.034
- How much more field value each tier needs than the one below. A small step makes narrow terraces. See tier step.
- Tier riseSlider · 0 to 64 · starts at 2
- How many cells each tier stands above the one below, and how far along the fall it is seen. See line of sight.
Layers pattern × mark × colour
Ten layers. Pick one in the chips, then give it a pattern, a mark, a colour and its gaps.
- ShapeButton
- The top of the first tier: the cells the cut keeps. Picking it opens its own pattern, mark and colour below.
- Tier 2Button
- The top of the second tier, drawn only when Tiers is 2 or more. Picking it opens its own pattern, mark and colour below.
- Tier 3Button
- The third tier's top. Picking it opens its own pattern, mark and colour below.
- Tier 4Button
- The fourth tier's top. Picking it opens its own pattern, mark and colour below.
- RimButton
- The cells on a top's edge that border a lower one. Off in most presets; on, it outlines every tier. See rim cells. Picking it opens its own pattern, mark and colour below.
- NearButton
- The part of each wall nearest its top. See near and far walls. Picking it opens its own pattern, mark and colour below.
- FarButton
- The rest of the wall, further down the fall. Picking it opens its own pattern, mark and colour below.
- AccentButton
- The cells of a second cut, set by Accent at and Accent band under Shape. Picking it opens its own pattern, mark and colour below.
- GroundButton
- Everything inside the frame that the shapes do not cover. Picking it opens its own pattern, mark and colour below.
- VoidButton
- The background outside the frame. It has a colour and nothing else. Picking it opens its own pattern, mark and colour below.
- OnButton
- Draws this layer, or leaves its cells to whatever is under them.
- Button
- The layer's colour. Every colour on the page is one of these; the art has no palette of its own.
- ClearButton
- Filled leaves the unlit cells to the layer underneath; Clear paints them in the colour beside this button.
- Button
- The colour the unlit cells take when Gaps is Clear.
- Button
- Every cell of the layer lit. The plainest fill; the Mark then decides what each cell draws.
- Button
- Every other cell, like a checkerboard, at the size Period sets.
- Button
- Lines running down to the right: Period apart, Width cells thick. See cell lattice.
- Button
- The same lines the other way, down to the left.
- Button
- Rows across, Period apart and Width thick.
- Button
- Columns down, Period apart and Width thick.
- Button
- Rows and columns together: a net of lit cells with square holes.
- Button
- Both diagonals together: a mesh of lit cells with diamond holes.
- Button
- Only where a row and a column meet: single cells, Period apart.
- Button
- Rows with every other row shifted half a period, like brickwork.
- Button
- An ordered screen: the cells light in a fixed 8 × 8 order, so the layer reads as a tone. Density and Density by appear under Weight. See Bayer matrix.
- Button
- Noise per cell: each one lights or not from its own number. Density and Density by appear under Weight; March moves the whole field.
- Button
- Diagonals that turn every Period rows: a zigzag.
- PeriodSlider · 1 to 16 · starts at 1
- How many cells the pattern repeats over.
- WidthSlider · 1 to 16 · starts at 1
- How many cells of each repeat are lit, never more than Period.
- MarchSlider · -4 to 4 · starts at 0
- How many whole cells the pattern moves in one loop. Whole cells, so the loop still closes. See lattice march.
- Button
- The whole cell, filled. Keeps the lattice hard-edged.
- Button
- A smaller square inside the cell; Weight sets how much is left.
- Button
- A round dot in the middle of the cell.
- Button
- A line down to the right, inside the cell.
- Button
- A line down to the left.
- Button
- A flat bar across the middle of the cell.
- Button
- An upright bar down the middle of the cell.
- Button
- Bar and upright together: a plus.
- Button
- Both diagonals: a cross.
- Button
- A hollow ring; Weight sets how thick its wall is.
- Button
- A triangle filling the upper-left corner of the cell.
- WeightSlider · 0.05 to 1 · starts at 1
- How much of the cell the mark fills: the dot's size, the stroke's thickness, the ring's wall. See cell mark.
Frame where the ground lives
Where the ground sits and whether the shapes may run past it.
- FullButton
- The ground fills everything inside the margin.
- SquareButton
- A square ground, Inset cells in from the margin.
- CircleButton
- A round ground.
- DiamondButton
- A diamond, turned forty-five degrees.
- NoneButton
- No ground: the shapes stand on the background colour.
- MarginSlider · 0 to 71 · starts at 14
- An empty border around everything, in cells.
- InsetSlider · 0 to 108 · starts at 30
- How far the ground's shape sits inside that margin.
- SpillButton
- The shapes run past the ground's edge.
- ContainButton
- The shapes are cut off at the ground's edge, words with them.
Motion 1 s loop · closes exactly
How long the loop is and how far the matter travels in it.
- 25Button
- Twenty-five frames to a loop.
- 50Button
- Fifty frames: twice as smooth, twice the file.
- 100Button
- A hundred frames, for a long slow turn.
- 25Button
- Twenty-five frames a second, so twenty-five frames make a one second loop. See frame clock.
- 50Button
- Fifty a second: the same frames, played twice as fast.
- MotionSlider · 0 to 2 · starts at 0.6
- How far the matter travels in one loop. At zero the picture stands still.
- CyclesSlider · 1 to 4 · starts at 1
- How many times the travel comes back round inside one loop.
- 1 loopButton
- The MP4 holds one loop.
- 6 sButton
- Whole loops up to six seconds.
- 12 sButton
- Whole loops up to twelve seconds, the length the tool opens with.
- 30 sButton
- Whole loops up to thirty seconds.
Canvas 216 × 216 cells
The picture's shape and how many cells it is cut into.
- 1:1Button
- A square picture.
- 4:5Button
- Upright, four by five.
- 9:16Button
- Tall, for a phone screen.
- 16:9Button
- Wide, for a screen or a video.
- 72Button
- Seventy-two cells along the short side: big, blocky cells.
- 108Button
- A hundred and eight cells.
- 144Button
- A hundred and forty-four.
- 180Button
- A hundred and eighty.
- 216Button
- Two hundred and sixteen, what the tool opens with.
- 270Button
- Two hundred and seventy: finer cells, slower to draw.
- 360Button
- Three hundred and sixty, the finest. Every cell is still a whole number of screen pixels. See integer scaling.
Reset
- ResetButton
- Back to Acid at its own seed, size and cell count. What you starred and the history strip stay.